![]() ![]() Additionally, any surplus HP is converted into Funds at a rate of 10% of the unit's base cost per health point. Units with less than full health can also be combined with other units of the same type when combined, the new unit's health is equal to the sum of its parents' health, up to a maximum of 10 HP. Most types of captured property restore two HP to friendly ground units positioned there at the beginning of a turn, while Seaports and Airports can repair naval and air units respectively. When a unit's HP reaches zero, it is destroyed and removed from play. Different units have varying levels of resistance to certain types of attacks. All units are initially deployed with ten hit points, which can be depleted by attacks from enemy forces. UnitsĪ variety of military units can be commanded and engaged in Advance Wars. On maps with production bases (Bases, Airports and Seaports), COs can use their available Funds to purchase additional units, as well as to repair and resupply their existing units. Each owned property grants an additional 1,000 Funds to its respective owner per turn. Only foot soldiers (Infantry and Mechs) are able to capture the five types of properties: Cities, Bases, Airports, Seaports and HQs. By strategically exploiting enemy units' weaknesses, a smaller force of units can potentially triumph over greater numbers.Ĭapturing properties is critical to a CO's war effort during most missions. Meanwhile, Anti-Air units are poor against Md Tanks while being very effective versus Bombers. For example, Medium Tanks (or "Md Tanks") can easily destroy Anti-Air units in direct combat however, Md Tanks are largely ineffective against Bombers, which can eliminate Md Tanks with ease. ![]() Similar to the Fire Emblem series, combat in Advance Wars is based around a "rock-paper-scissors" system wherein each unit type possesses certain strengths and weakness relative to other types of units. ![]() Many of the game's single-player missions have alternate primary objectives such as protecting important units, capturing a certain number of properties or destroying enemy materiel. GameplayĪdvance Wars' basic gameplay consists of two or more Commanding Officers (or COs) taking turns maneuvering their own military forces across a grid-based map in order to eliminate all opposing units or capture the enemy CO's Headquarters (HQ). Throughout the course of the campaign, the Orange Star army travels across Cosmo Land while fighting against the continent's other four factions. ![]() When Orange Star's territory is invaded by neighboring Blue Moon after a period of relative peace, players must lead Orange Star's army to repel the hostile forces and investigate the reason behind Blue Moon's sudden aggression. Storyįor Advance Wars' single-player campaign, the player is cast as a military adviser for the country of Orange Star. The game's release in Japan and Europe was delayed due to the Septemterrorist attacks in the US while Advance Wars was published in Europe the next year, it did not receive a Japanese release in any form until 2005 as part of the Game Boy Advance Wars 1+2 compilation. However, Advance Wars was never published as a standalone title in Japan. While the game utilizes many of the trappings of modern military combat, Advance Wars also features a colorful cast of characters and a lighter overall tone intended to provide players with a more approachable version of military strategy.Īlthough Advance Wars is technically another installment in Nintendo's long-running " Wars" series, it is also the first game in the franchise to be released internationally. The Australian campaign includes most of the real Australian transport-related events from the daunting task to build a transcontinental railway system to the auto-trains routes to haul iron ore from the mines to the steelworks.Advance Wars is a tactical turn-based strategy game developed by Intelligent Systems and originally released for Game Boy Advance in 2001. You must transport raw materials, goods, people and mail from industries to towns and from town to town using any of the available transport ways (air, sea and land), and, of course, make money. The gameplay is the same like the original game. Playing with signals is more challenging and somehow hard to figure out from the start, but the new addition has a new help section in the manual that will clarify most of the issues. You have an option to enable/disable the signals in the beginning of a new free-play game. Patch 1.3 is also included in the release, making Transport Giant more challenging by adding train signals. This add-on comes with new vehicles (train engines, trucks, air-crafts and ships), new industries and a new set of map textures. Down Under is an expansion for Transport Giant and it features a whole new continent map set to play with: Australia. ![]()
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